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How to use The Foundry Camera Tracker for Mac
The Foundry Camera Tracker is a plug-in for After Effects that allows you to create a virtual camera that matches the movement of your original footage. You can use this tool to add 3D objects to your 2D footage and create realistic composites. In this article, we will show you how to use The Foundry Camera Tracker for Mac in three simple steps.
Step 1: Install and apply the plug-in
To use The Foundry Camera Tracker for Mac, you need to have After Effects 2015.3 or later installed on your Mac OS X 10.9, 10.10, or 10.11 system[^1^]. You can download the plug-in from the Foundry website[^2^] and install it following the instructions. Once installed, you can apply the plug-in to your footage by selecting it in the Project panel and choosing Effect > The Foundry > CameraTracker.
Step 2: Track and solve the camera
After applying the plug-in, you will see a CameraTracker tab in the Effect Controls panel. Here you can adjust the settings for tracking and solving the camera movement. You can choose the range of frames to process, the type of source footage (sequence or stills), and the mask type to exclude unwanted areas from tracking. You can also adjust the track quality, sensitivity, and smoothness parameters to optimize the results.
Once you are happy with the settings, click on Track Features to start tracking the features in your footage. You will see green dots appear on your footage indicating the tracked features. You can also view the tracking progress and status in the Info panel. When the tracking is done, click on Solve Camera to calculate the 3D positions of the features and create a camera solution. You will see a purple frustum appear on your footage indicating the camera field of view.
Step 3: Export and use the camera
After solving the camera, you can export it to use in your After Effects project. Click on Create Scene to create a new composition with a 3D camera and a null object that represents the ground plane. You can also export other elements such as point clouds, coordinate systems, and reference solids by clicking on Export dropdown menu.
Now you can use the 3D camera and elements to add 3D objects to your footage. You can import 3D models from other applications or use After Effects native 3D layers. Make sure to align them with the ground plane and adjust their scale and position accordingly. You can also add lights, shadows, reflections, and other effects to enhance the realism of your composite.
That's it! You have successfully used The Foundry Camera Tracker for Mac to create a virtual camera that matches your original footage. You can now render and export your final result or continue editing it as you wish.
Tips and tricks for using The Foundry Camera Tracker for Mac
Here are some tips and tricks to help you get the most out of The Foundry Camera Tracker for Mac:
Use high-quality footage with good contrast and sharpness. Avoid footage with motion blur, lens distortion, or rolling shutter artifacts.
Choose a suitable frame range for tracking. Avoid frames with fast or erratic camera movement, occlusions, or changes in lighting or focus.
Use masks to exclude areas that are not relevant for tracking, such as moving objects, reflections, or sky.
Adjust the track quality and sensitivity parameters to match the characteristics of your footage. Higher values may result in more accurate tracks but also more noise and computation time.
Use the Track Features Viewer to inspect and edit the tracked features. You can delete, lock, or add features manually if needed.
Use the Solve Camera Viewer to inspect and edit the camera solution. You can adjust the focal length, orientation, or position of the camera if needed.
Use the Auto Scene Scale option to automatically scale your scene based on the average feature distance. You can also manually set the scene scale using the Scene Scale slider or by entering a value in meters.
Use the Coordinate Systems option to align your scene with the world axes or a custom coordinate system. You can also create your own coordinate system using the Create Coordinate System button.
Use the Ground Plane option to set the ground plane of your scene. You can also adjust the ground plane height and orientation using the Ground Plane Height slider or by entering a value in meters.
Use the Reference Solids option to create reference solids that match the size and shape of objects in your footage. You can use them as placeholders for 3D objects or as guides for alignment and scaling.
We hope you enjoyed this article and learned how to use The Foundry Camera Tracker for Mac. If you have any questions or feedback, please feel free to contact us at support@foundry.com. aa16f39245