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I'm glad we at least agree that Mutant Mudds is a fantastic title.I plan on going back to NSMB in the future, but from what I recall it and NSMBWii are the better titles than 2 and U. 2 is the most uninspired and U only benefits from the world map. Also, DS had SM64 which is better than 3D Land and NSMB2 combined.But I do feel the discussion has veered in the wrong direction- where are the third party experiments Where are the RPGs Where is the volume of the 3DS library Too often I see the same games being thrown around, which makes sense because some of them are good, but I am surprised by the lack of independent recommendations, and disappointed when I see the glaring flaws of titles like Mirror of Fate, or anything remotely related to Sonic. Even games like Henry Hatsworth and Contact are absent, or come in the form of eShop games, which there's a lot of but only a select few are stellar.I already see the 3DS losing steam- they're throwing a free to play Pokemon Shuffle up, a new IP, a remake (it's quality nonwithstanding) and a new Fire Emblem out this year. I only want one of those things. Coupled with last year's poor showing I feel that 2013 was the best year the 3DS will ever have, and had the best title the 3DS will ever have as well.
That's exactly what I was thinking too. I personally don't have a problem with a high ranking of Mario 3D Land. I found it a more inventive and compelling Mario experience than any other since Sunshine. NSMB Wii is close but 3D Land stands out for me. That said, I wouldn't rank it number 1 and I have disappointments about it. A prime one being that it's special world is mostly (all) recycled levels just with a new twist or challenge. Well, make a \"special world\" then Just have the normal 8 worlds but with these different goals to complete also. Like Sunshine where you'll go back to the same world but there will often be a tweak to the environment and a new objective in that world from the first shine.What's great is how the description says: \"The first few worlds of Super Mario 3D Land certainly don't feel like the best game on the system,\" (aka almost half the game) \"but as the game opens up past its first eight worlds and onto the second group of eight worlds, 3D Land asserts its dominance\". I actually like the game more when I played it's normal 8 worlds. I'd kept hearing great things about the second set of worlds and it when I began playing them and realized the game was just re-using levels, I couldn't figure out why it was getting praised so much. It wasn't a new experience. There was just a new challenge or twist added. I completed it because I've completed every Mario game I've played. \"As a masterpiece that is a showcase for the system in the same kind of way that Super Mario 64 was for the Nintendo 64.\" Way too hyperbolic. Zooming in with the binoculars and finding Toad or aiming cannons was a great showcase of the 3DS gyroscope Tapping the touchscreen for a second item (which was first done in NSMB) is a great showcase of the touchscreen Personally, despite its flaws, I think Rhythm Thief does a better job showcasing the system than 3D Land and there's probably a few other games as well that could be thrown into that mix. \"3D Land's boundless creativity bred awesome challenges and breathtaking levels, all of which were perfectly engineered for the portable play style.\" Boundless creativity to me would mean there would be levels reused two or 3 times and the boss battles wouldn't be as repetitive either.\"Somehow, the team at EAD Tokyo blended the best aspects of 2D and 3D Mario and created the finest game on the 3DS less than a year after the system released.\" I could debate this more but I'm probably coming off too harsh and negative than I really am on the game. I get that as the number one game it will have a glowing review but it feels like it is stretching to justify its spot and I find some of the points debatable.Still, I like lists and I always like to see game rankings to compare different thoughts from different people on things. I do find it fascinating, (if somewhat maddening when I completely disagree) and look forward to the possible VC or best of the rest type list I think may be posted tomorrow. (I find it hard to believe you'd do all your game rankings and then have nothing for Friday.)
\"I used to go around at [trade] shows and say, 'We'll sign anything close to what Will Wright and Peter Molyneux did in the late Nineties',\" Jorjani said. \"For the first year people were like, 'Ha ha', but I kept saying it and in the third year they started coming back with actual pitches.\"
Warren Davis: I originally had the idea to write a book sometime around 2014 or 2015. I'd been going to retro-gaming shows and telling stories about various aspects of my career, and I'd also been running into former colleagues and reminiscing, which brought back many memories and clarified others. At some point, I realized there were a lot of stories to tell! And I thought \"Maybe I should collect them in a book! Then I wouldn't have to tell them over and over again!\" I was also somewhat inspired by hearing stories about the making of Q*bert that were slightly wrong (or sometimes very wrong). It bothered me that people were writing histories about things I did without asking me about them, and then getting them wrong.But the idea of writing a book was daunting. It kicked around in the back of my head and eventually I started an outline breaking down my stories into chapters. I would add to it when a thought struck me. Eventually, the outline was complete and I had no excuses to stop me from doing the actual writing. Two years later or so later, the result was \"You Can't Call It @!#[email protected]!\" which I self-published late in 2019.When the pandemic happened, my plan to take the book to retro-gaming shows around the country kind of got scrubbed, so late in 2020, in my boredom, I reached out to some publishers to see if they were interested. Luckily I found one, Santa Monica Press, and we signed a deal in January 2021. They then spent most of 2021 re-editing the book with me and coming up with a new title and cover. We also got Ed Boon to write a foreword and John Newcomer to write an afterword. 1e1e36bf2d